I'm sorry for posting another post today, but I thought I would let you know how it went with the Decimation Master plugin that you suggested.
I tried it to see what effect it would have, and I must say the results look pretty good so I'm considering using it in case displacement doesn't want to work at all.
This is an example:
The only thing that's negative is that the wireframe looks incredibly messy (all triangles). Luckily, the UV's stay the same.How many polygons can the scene handle? I'll have to calculate how much I can reduce every part of the model.
Thanks!
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