Hey Ric,
I am afraid that as far as I know you will have to make the shaders in XSI match the ZBrush base. However there is a good tutorial on the Pixologic classroom that shows you how to bake out the materials onto you UV's. I would suggest trying this and then comping the result under your painted texture, or just bake the two together in the render, although having them as two layers might allow more flexibility. That might be a good place to start.
The models are looking cool though. Look forward to seeing more.
Cheers,
Dan
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