
Hi Dan, thank you for the feedback on the face - very helpful
Could you please look at the hands and see if the topology is okay - It looks like some areas got messy - is this okay? I am happy with the general way they look.
My next subject is Texturing - am getting a bit confused here.
I'd jumped ahead of you with the sweater and instead of making the stripey part a separate mesh (as you advised) I decided to make the collar as a separate mesh (for some reason I thought this would be a good idea - now when I texture it I can see that your plan would have been better - please have a look at my image and let me know if you think I should do it your way, or whether this way is working? I guess I thought that the ribbed texture of the collar wouldn't show up if it wasn't separate, but the ribbed fabric texture looks good on the hem and the cuff, (sorry the textures are a bit sketchy and stretched)and I feel that making the collar as a separate mesh is not necessary (it would just take a little bit of time to sort it out and do it your way, but will do it, if you think it's best)

Also the general texture (the main part) of the sweater doesn't seem to be showing up much - I don't intend on doing a close-up of the sweater - do you think it's worth me detailing this texture, or shall I just make it flat (I intend on doing a displacement map for the folds in the cloth) I have included my UV stamp, it's a 2048 *2048 - 300dpi (other objects in it are hat and belt)

-getting myself in knots a bit - hope you can help me out
thank you,
Holly